
// Wimpy ammo ---------------------------------------------------------------

ACTOR GoldWandAmmo : Ammo 10
{
	Game Heretic
	SpawnID 11
	Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
	Inventory.Amount 10
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "INAMGLD"
	States
	{
	Spawn:
		AMG1 A -1 
		Stop
	}
}

// Hefty ammo ---------------------------------------------------------------

ACTOR GoldWandHefty : GoldWandAmmo 12
{
	Game Heretic
	SpawnID 12
	Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
	Inventory.Amount 50
	States
	{
	Spawn:
		AMG2 ABC 4
		Loop
	}
}
// Wimpy ammo ---------------------------------------------------------------

ACTOR CrossbowAmmo : Ammo 18
{
	Game Heretic
	SpawnID 33
	Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
	Inventory.Amount 5
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 5
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "INAMBOW"
	States
	{
	Spawn:
		AMC1 A -1 
		Stop
	}
}

// Hefty ammo ---------------------------------------------------------------

ACTOR CrossbowHefty : CrossbowAmmo 19
{
	Game Heretic
	SpawnID 34
	Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
	Inventory.Amount 20
	States
	{
	Spawn:
		AMC2 ABC 5
		Loop
	}
}
// Wimpy ammo ---------------------------------------------------------------

ACTOR MaceAmmo : Ammo 13
{
	Game Heretic
	SpawnID 35
	Inventory.PickupMessage "$TXT_AMMOMACE1"
	Inventory.Amount 20
	Inventory.MaxAmount 150
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 300
	Inventory.Icon "INAMLOB"
	States
	{
	Spawn:
		AMM1 A -1 
		Stop
	}
}

// Hefty ammo ---------------------------------------------------------------

ACTOR MaceHefty : MaceAmmo 16
{
	Game Heretic
	SpawnID 36
	Inventory.PickupMessage "$TXT_AMMOMACE2"
	Inventory.Amount 100
	States
	{
	Spawn:
		AMM2 A -1 
		Stop
	}
}

// Wimpy ammo ---------------------------------------------------------------

ACTOR BlasterAmmo : Ammo 54
{
	Game Heretic
	SpawnID 37
	Inventory.PickupMessage "$TXT_AMMOBLASTER1"
	Inventory.Amount 10
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 400
	Inventory.Icon "INAMBST"
	States
	{
	Spawn:
		AMB1 ABC 4
		Loop
	}
}

// Hefty ammo ---------------------------------------------------------------

ACTOR BlasterHefty : BlasterAmmo 55
{
	Game Heretic
	SpawnID 38
	Inventory.PickupMessage "$TXT_AMMOBLASTER2"
	Inventory.Amount 25
	States
	{
	Spawn:
		AMB2 ABC 4
		Loop
	}
}

// Wimpy ammo ---------------------------------------------------------------

ACTOR SkullRodAmmo : Ammo 20
{
	Game Heretic
	SpawnID 158
	Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
	Inventory.Amount 20
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 400
	Inventory.Icon "INAMRAM"
	States
	{
	Spawn:
		AMS1 AB 5
		Loop
	}
}

// Hefty ammo ---------------------------------------------------------------

ACTOR SkullRodHefty : SkullRodAmmo 21
{
	Game Heretic
	SpawnID 159
	Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
	Inventory.Amount 100
	States
	{
	Spawn:
		AMS2 AB 5
		Loop
	}
}

// Wimpy ammo ---------------------------------------------------------------

ACTOR PhoenixRodAmmo : Ammo 22
{
	Game Heretic
	SpawnID 161
	Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
	Inventory.Amount 1
	Inventory.MaxAmount 20
	Ammo.BackpackAmount 1
	Ammo.BackpackMaxAmount 40
	Inventory.Icon "INAMPNX"
	States
	{
	Spawn:
		AMP1 ABC 4
		Loop
	}
}
// Hefty ammo ---------------------------------------------------------------

ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
{
	Game Heretic
	SpawnID 162
	Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
	Inventory.Amount 10
	States
	{
	Spawn:
		AMP2 ABC 4
		Loop
	}
}

// --- Bag of holding -------------------------------------------------------

ACTOR BagOfHolding : BackpackItem 8
{
	Game Heretic
	SpawnID 136
	Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
	+COUNTITEM
	+FLOATBOB
	+NOGRAVITY
	States
	{
	Spawn:
		BAGH A -1 
		Stop
	}
}
