//-----------------------------------------------------------------------------
//
// Skulltag Source
// Copyright (C) 2004 Brad Carney
// Copyright (C) 2007-2012 Skulltag Development Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
// 3. Neither the name of the Skulltag Development Team nor the names of its
//    contributors may be used to endorse or promote products derived from this
//    software without specific prior written permission.
// 4. Redistributions in any form must be accompanied by information on how to
//    obtain complete source code for the software and any accompanying
//    software that uses the software. The source code must either be included
//    in the distribution or be available for no more than the cost of
//    distribution plus a nominal fee, and must be freely redistributable
//    under reasonable conditions. For an executable file, complete source
//    code means the source code for all modules it contains. It does not
//    include source code for modules or files that typically accompany the
//    major components of the operating system on which the executable file
//    runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Date created:  4/24/04
//
//
// Filename: lastmanstanding.h
//
// Description: Contains LMS structures and prototypes
//
//-----------------------------------------------------------------------------

#ifndef __LASTMANSTANDING_H__
#define __LASTMANSTANDING_H__

#include "doomtype.h"

//*****************************************************************************
//	DEFINES

typedef enum
{
	LMSS_WAITINGFORPLAYERS,
	LMSS_COUNTDOWN,
	LMSS_INPROGRESS,
	LMSS_WINSEQUENCE,

} LMSSTATE_e;

#define	LMS_AWF_PISTOL				0x00000001
#define	LMS_AWF_SHOTGUN				0x00000002
#define	LMS_AWF_SSG					0x00000004
#define	LMS_AWF_CHAINGUN			0x00000008
#define	LMS_AWF_MINIGUN				0x00000010
#define	LMS_AWF_ROCKETLAUNCHER		0x00000020
#define	LMS_AWF_GRENADELAUNCHER		0x00000040
#define	LMS_AWF_PLASMA				0x00000080
#define	LMS_AWF_RAILGUN				0x00000100
#define	LMS_AWF_CHAINSAW			0x00000200

#define	LMS_AWF_ALLALLOWED			( LMS_AWF_PISTOL|LMS_AWF_SHOTGUN|LMS_AWF_SSG|LMS_AWF_CHAINGUN| \
									  LMS_AWF_MINIGUN|LMS_AWF_ROCKETLAUNCHER|LMS_AWF_GRENADELAUNCHER|LMS_AWF_PLASMA| \
									  LMS_AWF_RAILGUN|LMS_AWF_CHAINSAW )

#define	LMS_SPF_CHAT				0x00000001
#define	LMS_SPF_VIEW				0x00000002

//*****************************************************************************
//	PROTOTYPES

void	LASTMANSTANDING_Construct( void );
void	LASTMANSTANDING_Tick( void );

LONG	LASTMANSTANDING_TeamCountMenStanding( ULONG ulTeam );
LONG	LASTMANSTANDING_TeamCountEnemiesStanding( ULONG ulTeam ); // [RC] 
LONG	LASTMANSTANDING_GetLastManStanding( void );
LONG	LASTMANSTANDING_TeamGetLastManStanding( void );
LONG	LASTMANSTANDING_TeamsWithAlivePlayersOn( void );
void	LASTMANSTANDING_StartCountdown( ULONG ulTicks );
void	LASTMANSTANDING_DoFight( void );
void	LASTMANSTANDING_DoWinSequence( ULONG ulWinner );
void	LASTMANSTANDING_TimeExpired( void );
bool	LASTMANSTANDING_IsWeaponDisallowed( const PClass *pType );

// Access functions.
ULONG	LASTMANSTANDING_GetCountdownTicks( void );
void	LASTMANSTANDING_SetCountdownTicks( ULONG ulTicks );

LMSSTATE_e	LASTMANSTANDING_GetState( void );
void		LASTMANSTANDING_SetState( LMSSTATE_e State );

ULONG	LASTMANSTANDING_GetNumMatches( void );
void	LASTMANSTANDING_SetNumMatches( ULONG ulNumMatches );

bool	LASTMANSTANDING_GetStartNextMatchOnLevelLoad( void );
void	LASTMANSTANDING_SetStartNextMatchOnLevelLoad( bool bStart );

//*****************************************************************************
//	EXTERNAL CONSOLE VARIABLES

EXTERN_CVAR( Int, sv_lmscountdowntime )
EXTERN_CVAR( Int, lmsallowedweapons );
EXTERN_CVAR( Int, lmsspectatorsettings );
EXTERN_CVAR( Int, winlimit )

#endif	// __LASTMANSTANDING_H__
